SciELO - Scientific Electronic Library Online

 
vol.29 número2Validación de un paradigma de razonamiento abstracto para Resonancia Magnética funcional (RMf)Complicaciones neurológicas del COVID-19 (SARS-CoV-2) Revisión de la literatura. índice de autoresíndice de materiabúsqueda de artículos
Home Pagelista alfabética de revistas  

Servicios Personalizados

Revista

Articulo

Indicadores

Links relacionados

  • No hay articulos similaresSimilares en SciELO

Compartir


Revista Ecuatoriana de Neurología

versión On-line ISSN 2631-2581versión impresa ISSN 1019-8113

Resumen

CASTELLANOS-RUIZ, Julialba; PINZON-BERNAL, Mónica Yamile  y  GIRALDO-SAMBONI, Etni Johana. Virtual Reality For Spastic Hand In Stroke Patient. Systematic Review. Rev Ecuat Neurol [online]. 2020, vol.29, n.2, pp.67-77. ISSN 2631-2581.  https://doi.org/10.46997/revecuatneurol29200067.

Introduction:

The virtual reality is as a real-time computer technology system whose use in neurological patients is an innovative process at the service of motor function recovery.

Aim:

To determine the effect of virtual reality on the motor function of the spastic hand of the adult with hemiparesis.

Materials and methods:

A systematic review of the literature was performed in PubMeD, Science direct, EMBASSE, PeDro, OT Seeker, Cochrane databases; they were selected results and controlled clinical analyzes from an analytical perspective according to the quality standards established to report experimental studies using the CONSORT 2010 strategy, for the inclusion criteria and the methodological quality studies was analyzed using the PEDro scale.

Results:

The virtual reality therapy showed effectiveness in the function of the spastic hand of the adult with hemiparesis in selective activities that involve dexterity and execution of daily life skills, as well as favors the recovery of spasticity

Conclusions:

Virtual reality therapy is effective in the spastic hand function of the adult with hemiplegia as a cerebrovascular consequence disease in selective activities that involve the dexterity and activities living of daily execution, as well as the recovery of the spasticity.

Palabras clave : virtual reality therapy; upper extremity; hemiplegia; stroke..

        · resumen en Español     · texto en Español     · Español ( pdf )