Servicios Personalizados
Revista
Articulo
Indicadores
- Citado por SciELO
- Accesos
Links relacionados
- Similares en SciELO
Compartir
ALTERIDAD.Revista de Educación
versión On-line ISSN 1390-8642versión impresa ISSN 1390-325X
Resumen
PONCE CARRILLO, René y ALARCON PEREZ, Lilia Mercede. Virtual environments for academic writing. A model in Minecraft. Alteridad [online]. 2020, vol.15, n.1, pp.76-87. ISSN 1390-8642. https://doi.org//10.17163/alt.v15n1.2020.06.
The article explores the possibilities that a virtual environment through a commercial video game presents for academic writing within the framework of university education. At the end of 2017, a mixed investigation was conducted through a single case study with a group of 28 undergraduate students; combined techniques of observation and information gathering (open questions, photographs within the virtual environment, field diary, system records), as well as measurement (Likert scale questionnaire) were used to account for the affinity and adaptability expressed by students in the realization of the collective writing exercise within Minecraft. After completing the exercise, the statistical treatment of the questionnaire allowed to establish the presence of the two proposed variables and establish correlations with the rest of the variables of the instrument. For this article, we present only a selection of the results of the questionnaire —e.g. Affinity (0.522, 0.531) and Adaptability (0.508, 0.688) within the group independently of genre— as well as a selection of the complementary observation records. The findings point towards the relevance of the use of adapted videogames as platforms for academic writing within the framework of university disciplinary training. This opens the possibility of thinking about extended uses of virtual environments for inter and intrainstitutional writing and publishing to develop academic literacy.
Palabras clave : Adult literacy; information literacy; virtual learning; higher education; writing; videogames.